Gatecrash Spoilers 249/249
White (28)
Aerial Maneuver
Mana Cost: 1W
Rarity: Common
Card Type: Instant
Rules Text: Target creature gets +1/+1 and gains flying and first strike until end of turn.
Angelic Edict
Mana Cost: 4W
Rarity: Common
Card Type: Sorcery
Rules Text: Exile target creature or enchantment.
Angel Skirmisher
Mana Cost: 4WW
Rarity: Rare
Card Type: Creature - Angel
Power/Toughness: 4/4
Rules Text: Flying
At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain the chosen ability until end of turn.
Assault Griffin
Mana Cost: 3W
Rarity: Common
Card Type: Creature - Griffin
Power/Toughness: 3/2
Rules Text: Flying
Basilica Guards
Mana Cost: 2W
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 1/4
Rules Text: Defender
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Blind Obedience
Mana Cost: 1W
Rarity: Rare
Card Type: Enchantment
Rules Text: Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
Boros Elite
Mana Cost: W
Rarity: Uncommon
Card Type: Creature - Human Soldier
Power/Toughness: 1/1
Rules Text: Battalion - Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Court Street Denizen
Mana Cost: 2W
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 2/2
Rules Text: Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls
Daring Skyjek
Mana Cost: 1W
Rarity: Common
Card Type: Creature - Human Knight
Power/Toughness: 3/1
Rules Text: Battalion ? Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Debtor's Pulpit
Mana Cost: 4W
Rarity: Rare
Card Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land has ": Tap target creature."
Dutiful Thrull
Mana Cost: W
Rarity: Common
Card Type: Creature - Thrull
Power/Toughness: 1/1
Rules Text: B:Regenerate Dutiful Thrull.
Frontline Medic
Mana Cost: 2W
Rarity: Rare
Card Type: Creature - Human Cleric
Power/Toughness: 3/3
Rules Text: Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.
Sacrifice Frontline Medic: Counter target spell with X in its mana cost unless its controller pays 3.
Gideon, Champion of Justice
Mana Cost: 2WW
Rarity: Mythic
Card Type: Planeswalker - Gideon
Loyalty: 4
Rules Text: +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-15: Exile all other permanents.
Guardian of the Gateless
Mana Cost: 4W
Rarity: Uncommon
Card Type: Creature - Angel
Power/Toughness: 3/3
Rules Text: Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Guildscorn Ward
Mana Cost: W
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has protection from multicolored.
Hold the Gates
Mana Cost: 2W
Rarity: Uncommon
Card Type: Enchantment
Rules Text: Creatures you control get +0/+1 for each Gate you control and have vigilance.
Holy Mantel
Mana Cost: 2WW
Rarity: Uncommon
Card Type: Enchantment - Aurea
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Knight of Obligation
Mana Cost: 3W
Rarity: Uncommon
Card Type: Creature - Human Knight
Power/Toughness: 2/4
Rules Text: Vigilance
Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Knight Watch
Mana Cost: 4W
Rarity: Common
Card Type: Enchantment
Rules Text: Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.
Luminate Primordial
Mana Cost: 5WW
Rarity: Rare
Card Type: Creature - Avatar
Power/Toughness: 4/7
Rules Text: Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Murder Investigation
Mana Cost: 1W
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
Nav Squad Commandos
Mana Cost: 4W
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 3/5
Rules Text: Battalion ? Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Righteous Charge
Mana Cost: 1WW
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Creatures you control get +2/+2 until end of turn.
Shielded Passage
Mana Cost: W
Rarity: Common
Card Type: Instant
Rules Text: Prevent all damage that would be dealt to target creature this turn.
Smite
Mana Cost: W
Rarity: Common
Card Type: Instant
Rules Text: Destroy target blocked creature.
Syndic of Tithes
Mana Cost: 1W
Rarity: Common
Card Type: Creature - Human Cleric
Power/Toughness: 2/2
Rules Text: Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Urbis Protector
Mana Cost: 4WW
Rarity: Uncommon
Card Type: Creature - Human Cleric
Power/Toughness: 1/1
Rules Text: When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
Zarichi Tiger
Mana Cost: 3W
Rarity: Common
Card Type: Creature - Cat
Power/Toughness: 2/3
Rules Text: 1W,Tap: You gain 2 life.
Blue (28)
Aetherize
Mana Cost: 3U
Rarity: Uncommon
Card Type: Instant
Rules Text: Return all attacking creatures to their owners' hands.
Agoraphobia
Mana Cost: 1U
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets -5/-0.
2U: Return Agoraphobia to its owner's hand.
Clinging Anemones
Mana Cost: 3U
Rarity: Common
Card Type: Creature - Jellyfish
Power/Toughness: 1/4
Rules Text: Defender
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Cloudfin Raptor
Mana Cost: U
Rarity: Common
Card Type: Creature - Bird Mutant
Power/Toughness: 0/1
Rules Text: Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Diluvian Primordial
Mana Cost: 5UU
Rarity: Rare
Card Type: Creature - Avatar
Power/Toughness: 5/5
Rules Text: Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
Enter the Infinite
Mana Cost: 8UUUU
Rarity: Mythic
Card Type: Sorcery
Rules Text: Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Frilled Oculus
Mana Cost: 1U
Rarity: Common
Card Type: Creature - Homunculus
Power/Toughness: 1/3
Rules Text: 1G: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
Gridlock
Mana Cost: XU
Rarity: Uncommon
Card Type: Instant
Rules Text: Tap X target nonland permanents.
Hands of Binding
Mana Cost: 1U
Rarity: Common
Card Type: Sorcery
Rules Text: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Incursion Specialist
Mana Cost: 1U
Rarity: Uncommon
Card Type: Creature - Human Wizard
Power/Toughness: 1/3
Rules Text: Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn.
Keymaster Rogue
Mana Cost: 3U
Rarity: Common
Card Type: Creature - Human Rouge
Power/Toughness: 3/2
Rules Text: Keymaster Rogue is unblockable.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
Last Thoughts
Mana Cost: 3U
Rarity: Common
Card Type: Sorcery
Rules Text: Draw a card
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Leyline Phantom
Mana Cost: 4U
Rarity: Common
Card Type: Creature - Illusion
Power/Toughness: 5/5
Rules Text: Whenever Leyline Phantom deals combat damage, return it to its owner's hand.
Metropolis Sprite
Mana Cost: 1U
Rarity: Common
Card Type: Creature - Faerie Rouge
Power/Toughness: 1/2
Rules Text: Flying
U: Metropolis Sprite gets +1/-1 until end of turn.
Mindeye Drake
Mana Cost: 4U
Rarity: Uncommon
Card Type: Creature - Faerie Rouge
Power/Toughness: 1/2
Rules Text: Flying
U: Metropolis Sprite gets +1/-1 until end of turn.
Rapid Hybridization
Mana Cost: U
Rarity: Uncommon
Card Type: Instant
Rules Text: Destroy target creature. It can't be regenerated. Its controller puts a 3/3 green Frog Lizard token onto the battlefield.
Realmwright
Mana Cost: U
Rarity: Rare
Card Type: Creature - Vedalken Wizard
Power/Toughness: 1/1
Rules Text: As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Sage's Row Denizen
Mana Cost: 2U
Rarity: Common
Card Type: Creature - Vedalken Wizard
Power/Toughness: 2/3
Rules Text: Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
Sapphire Drake
Mana Cost: 5U
Rarity: Uncommon
Card Type: Creature - Drake
Power/Toughness: 4/4
Rules Text: Flying
Each creature you control with a +1/+1 counter on it has flying.
Scatter Arc
Mana Cost: 3U
Rarity: Common
Card Type: Instant
Rules Text: Counter target noncreature spell.
Draw a card.
Simic Fluxmage
Mana Cost: 2U
Rarity: Uncommon
Card Type: Creature - Merfolk Wizard
Power/Toughness: 1/2
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1U, Tap: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Simic Manipulator
Mana Cost: 1UU
Rarity: Rare
Card Type: Creature - Mutant Wizard
Power/Toughness: 0/1
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Tap, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Skygames
Mana Cost: 1U
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land has "Tap: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
Spell Rupture
Mana Cost: 1U
Rarity: Common
Card Type: Instant
Rules Text: Counter target spell unless its controller pay , where X is the greatest power among creatures you control.
Stolen Identity
Mana Cost: 4UU
Rarity: Rare
Card Type: Sorcery
Rules Text: Put a token onto the battlefield that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Totally Lost
Mana Cost: 4U
Rarity: Common
Card Type: Instant
Rules Text: Put target nonland permanent on top of its owner's library.
Voidwalk
Mana Cost: 3U
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Way of the Theif
Mana Cost: 3U
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature is unblockable as long as you control a Gate.
Black (28)
Basilica Screecher
Mana Cost: 1B
Rarity: Common
Card Type: Creature - Bat
Power/Toughness: 1/2
Rules Text: Flying
Extort (Whenever you cast a spell, you pay . If you do, each opponent loses 1 life and you gain that much life.)
Balustrade Soy
Mana Cost: 3B
Rarity: Common
Card Type: Creature - Vampire Rogue
Power/Toughness: 2/3
Rules Text: Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Contaminated Ground
Mana Cost: 1B
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchanted land is a Swamp.
Whenever enchanted land become tapped, its controller loses 2 life.
Corpse Blockade
Mana Cost: 2B
Rarity: Common
Card Type: Creature - Zombie
Power/Toughness: 1/4
Rules Text: Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
Crypt Ghast
Mana Cost: 3B
Rarity: Rare
Card Type: Creature - Spirit
Power/Toughness: 2/2
Rules Text: Extort (Whenever you cast a spell, you may pay W/B . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, you may add B to your mana pool.
Death's Approach
Mana Cost: B
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted Creature gets -X/-X, where X is the number of creature cards in it's controller's graveyard.
Devour Flest
Mana Cost: 1B
Rarity: Common
Card Type: Instant
Rules Text: Target player sacrifices a creature, then gains life equal to that creature's toughness.
Dying Wish
Mana Cost: 1B
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power
Gateway Shade
Mana Cost: 2B
Rarity: Uncommon
Card Type: Creature - Shade
Power/Toughness: 1/1
Rules Text: B: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
Grisly Spectacle
Mana Cost: 2BB
Rarity: Common
Card Type: Instant
Rules Text: Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
Gutter Skulk
Mana Cost: 1B
Rarity: Common
Card Type: Creature - Zombie Rat
Power/Toughness: 2/2
Horror of the Dim
Mana Cost: 4B
Rarity: Common
Card Type: Creature - Horror
Power/Toughness: 3/4
Rules Text: U: Horror of the Dim gains hexproof until end of turn.
Illness in the Ranks
Mana Cost: B
Rarity: Uncommon
Card Type: Enchantment
Rules Text: Creature tokens get -1/-1.
Killing Glare
Mana Cost: XB
Rarity: Uncommon
Card Type: Instant
Rules Text: Destroy target creature with power X or less.
Lord of the Void
Mana Cost: 4BBB
Rarity: Mythic
Card Type: Creature - Demon
Power/Toughness: 7/7
Rules Text:Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Mental Vapors
Mana Cost: 3B
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Target player discards a card.
Cipher (Then you may exilce this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Midnight Recovery
Mana Cost: 3B
Rarity: Common
Card Type: Sorcery
Rules Text: Return target creature card from your graveyard to your hand.
Cipher (Then you may exilce this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Ogre Slum Lord
Mana Cost: 3BB
Rarity: Rare
Card Type: Creature - Ogre Rogue
Power/Toughness: 3/3
Rules Text:Whenever another nontoken creature you control dies, put a 1/1 black Rat creature token onto the battlefield.
Rats you control have deathtouch.
Sepulchral Primordial
Mana Cost: 5BB
Rarity: Rare
Card Type: Creature - Avatar
Power/Toughness: 5/4
Rules Text:Intimidate
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Shadow Alley Denizen
Mana Cost: B
Rarity: Common
Card Type: Creature - Vampire Rogue
Power/Toughness: 1/1
Rules Text: Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.
Shadow Slice
Mana Cost: 4B
Rarity: Common
Card Type: Sorcery
Rules Text: Target Opponent loses 3 life.
Cipher (Then you may exilce this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Slate Street Ruffian
Mana Cost: 2B
Rarity: Common
Card Type: Creature - Human Warrior
Power/Toughness: 2/2
Rules Text: Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Smog Elemental
Mana Cost: 4BB
Rarity: Uncommon
Card Type: Creature - Elemental
Power/Toughness: 3/3
Rules Text: Flying
Creatures with flying your opponents control get -1/-1.
Syndicate Enforcer
Mana Cost: 3B
Rarity: Common
Card Type: Creature - Human Rogue
Power/Toughness: 3/2
Rules Text: Extort (Whenever you cast a spell, you pay . If you do, each opponent loses 1 life and you gain that much life.)
Thrull Parasite
Mana Cost: B
Rarity: Uncommon
Card Type: Creature - Thrull
Power/Toughness: 1/1
Rules Text: Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Tap, Pay 2 life: Remove a counter from target nonland permanent.
Undercity Informer
Mana Cost: 2B
Rarity: Uncommon
Card Type: Creature - Human Rogue
Rules Text: 1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Undercity Plague
Mana Cost: 4BB
Rarity: Rare
Card Type: Sorcery
Rules Text: Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Wight of Precinct Six
Mana Cost: 1B
Rarity: Uncommon
Card Type: Creature - Zombie
Power/Toughness: 1/1
Rules Text: Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Red (28)
Act of Treason
Mana Cost: 2R
Rarity: Common
Card Type: Sorcery
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Bomber Corps
Mana Cost: 1R
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 1/2
Rules Text: Battalion ? Whenever Bomber Corps and at least two other creatures attack, deal 1 damage to target creature or player.
Cinder Elemental
Mana Cost: 3R
Rarity: Uncommon
Card Type: Creature - Elemental
Power/Toughness: 2/2
Rules Text: XR, Tap,Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Crackling Perimeter
Mana Cost: 1R
Rarity: Uncommon
Card Type: Enchantment
Rules Text: Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Ember Beast
Mana Cost: 2R
Rarity: Common
Card Type: Creature - Beast
Power/Toughness: 3/4
Rules Text: Ember Beast can't attack or block alone.
Firefist Striker
Mana Cost: 1R
Rarity: Uncommon
Card Type: Creature - Human Soldier
Power/Toughness: 2/1
Rules Text: Battalion - Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Five-Alarm Fire
Mana Cost: 1RR
Rarity: Rare
Card Type: Enchantment
Rules Text: Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
Foundry Street Denizen
Mana Cost: R
Rarity: Common
Card Type: Creature - Goblin Warrior
Power/Toughness: 1/1
Rules Text: Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Furious Resistance
Mana Cost: R
Rarity: Common
Card Type: Instant
Rules Text: Target blocking creature gets +3/+0 and gains first strike until end a turn
Hellkite Tyrant
Mana Cost: 4RR
Rarity: Mythic
Card Type: Creature - Viashino Warrior
Power/Toughness: 3/1
Rules Text: Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Hellraiser Goblin
Mana Cost: 2R
Rarity: Uncommon
Card Type: Creature - Goblin Berserker
Power/Toughness: 2/2
Rules Text: Creatures you control have haste and attack each combat phase if able.
Homing Lightning
Mana Cost: 2RR
Rarity: Uncommon
Card Type: Instant
Rules Text: Homing Lightning deals 4 damage to target creature and to each other creature with the same name as that creature.
Legion Loyalists
Mana Cost: 2R
Rarity: Uncommon
Card Type: Creature - Goblin Soldier
Power/Toughness: 1/1
Rules Text: Haste
Battalion - Whenever Army Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.
Madcap Skills
Mana Cost: 1R
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant Creature
Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.
Mark for Death
Mana Cost: 3R
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Massive Raid
Mana Cost: 1RR
Rarity: Common
Card Type: Instant
Rules Text: Massive Raid deals damage to target creature or player equal to the number of creatures you control.
Molten Primordial
Mana Cost: 5RR
Rarity: Rare
Card Type: Creature - Avatar
Power/Toughness: 6/4
Rules Text: Haste
When Molten Primordial enters the battlefield, for each opponent, take control of up to one target creature that player controls until end of turn. Untap those creatures. They have haste until end of turn.
Mugging
Mana Cost: R
Rarity: Common
Card Type: Sorcery
Rules Text: Mugging deals 2 damage to target creature. That creature can't block this turn.
Ripscale Predator
Mana Cost: 4RR
Rarity: Uncommon
Card Type: Creature - Lizard
Power/Toughness: 6/5
Rules Text: Ripscale Predator can't be blocked except by two or more creatures.
Scorchwalker
Mana Cost: 3R
Rarity: Common
Card Type: Creature - Elemental
Power/Toughness: 5/1
Rules Text: Bloodrush ? 1RR, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Skinbrand Goblin
Mana Cost: 1R
Rarity: Common
Card Type: Creature - Goblin Warrior
Power/Toughness: 2/1
Rules Text: Bloodrush ? , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Skullcrack
Mana Cost: 1R
Rarity: Uncommon
Card Type: Instant
Rules Text: Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
Structural Collapse
Mana Cost: 5R
Rarity: Common
Card Type: Sorcery
Rules Text: Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
Tin Street Market
Mana Cost: 4R
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land has "Tap, Discard a card: Draw a card."
Towering Thunderfist
Mana Cost: 4R
Rarity: Common
Card Type: Creature - Giant Soldier
Power/Toughness: 4/4
Rules Text: W: Towering Thunderfist gets vigilance until end of turn.
Viashino Shanktail
Mana Cost: 3R
Rarity: Common
Card Type: Creature - Dragon
Power/Toughness: 6/5
Rules Text: First strike
Bloodrush - 2R, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Warmind Infantry
Mana Cost: 2R
Rarity: Common
Card Type: Creature - Elemental Soldier
Power/Toughness: 2/3
Rules Text: Battalion ? Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Wrecking Ogre
Mana Cost: 4R
Rarity: Rare
Card Type: Creature - Ogre Warrior
Power/Toughness: 3/3
Rules Text: Double Strike
Bloodrush ? 3RR, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Green (28)
Adaptive Snapjaw
Mana Cost: 4G
Rarity: Common
Card Type: Creature - Lizard Beast
Power/Toughness: 6/2
Rules Text:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Alpha Authority
Mana Cost: 1G
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Burst of Strength
Mana Cost: G
Rarity: Common
Card Type: Instant
Rules Text: Put a +1/+1 counter on target creature and untap it.
Crocanura
Mana Cost: 2G
Rarity: Common
Card Type: Creature - Crocodile Frog
Power/Toughness: 1/3
Rules Text: Reach
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Crowned Ceratok
Mana Cost: 3G
Rarity: Uncommon
Card Type: Creature - Rhino
Power/Toughness: 4/3
Rules Text: Trample
Each creature with a +1/+1 counter on it has trample.
Disciple of the Old Ways
Mana Cost: 1G
Rarity: Common
Card Type: Creature - Human Warrior
Power/Toughness: 2/2
Rules Text: R: Disciple of the Old Ways gains first strike until end of turn
Experiment One
Mana Cost: G
Rarity: Uncommon
Card Type: Creature - Human Ooze
Power/Toughness: 1/1
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
Forced Adaptation
Mana Cost: G
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Giant Adephage
Mana Cost: 5GG
Rarity: Mythic
Card Type: Creature - Insect
Power/Toughness: 7/7
Rules Text: Trample
Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that is a copy of Giant Adephage.
Greenside Watcher
Mana Cost: 1G
Rarity: Common
Card Type: Creature - Elf Druid
Power/Toughness: 2/1
Rules Text: Tap: Untap target Gate.
Gyre Sage
Mana Cost: 1G
Rarity: Rare
Card Type: Creature - Elf Druid
Power/Toughness: 1/2
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Tap: Add G to your mana pool for each +1/+1 counter on Gyre Sage..
Hindervines
Mana Cost: 2G
Rarity: Uncommon
Card Type: Instant
Rules Text: Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters.
Ivy Lane Denizen
Mana Cost: 3G
Rarity: Common
Card Type: Creature - Elf Warrior
Power/Toughness: 2/3
Rules Text: Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
Miming Slime
Mana Cost: 2G
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
Naturalize
Mana Cost: 1G
Rarity: Common
Card Type: Instant
Rules Text: Destroy target artifact or enchantment
Ooze Flux
Mana Cost: 3G
Rarity: Rare
Card Type: Enchantment
Rules Text: 1G, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
Predator's Rapport
Mana Cost: 2G
Rarity: Common
Card Type: Instant
Rules Text: Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Rust Scarab
Mana Cost: 4G
Rarity: Uncommon
Card Type: Creature - Insect
Power/Toughness: 4/5
Rules Text: Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
Scab-Clan Charger
Mana Cost: 3G
Rarity: Common
Card Type: Creature - Centaur Warrior
Power/Toughness: 2/4
Rules Text: Bloodrush ? 1G, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn
Serene Remebrance
Mana Cost: G
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Skarrg Goliath
Mana Cost: 6GG
Rarity: Rare
Card Type: Creature - Beast
Power/Toughness: 9/9
Rules Text: Trample
Bloodrush - 5GG, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
Slaughterhorn
Mana Cost: 2G
Rarity: Common
Card Type: Creature - Beast
Power/Toughness: 3/2
Rules Text: Bloodrush - G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Spire Tracer
Mana Cost: G
Rarity: Common
Card Type: Creature - Elf Scout
Power/Toughness: 1/1
Rules Text: Spire Tracer can't be blocked except by creatures with flying or reach.
Sylvan Primordial
Mana Cost: 5GG
Rarity: Rare
Card Type: Creature - Avatar
Power/Toughness: 6/8
Rules Text:Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Tower Defense
Mana Cost: 1G
Rarity: Uncommon
Card Type: Instant
Rules Text: Creatures you control get +0/+5 and gain reach until end of turn.
Verdant Haven
Mana Cost: 2G
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, it's controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Wasteland Viper
Mana Cost: G
Rarity: Uncommon
Card Type: Creature - Snake
Power/Toughness: 1/2
Rules Text:Deathtouch
Bloodrush ? G, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Wildwood Rebirth
Mana Cost: 1G
Rarity: Common
Card Type: Instant
Rules Text: Return target creature card from your graveyard to your hand.
Multicolor (70)
Alms Beast
Mana Cost: 2WB
Rarity: Rare
Card Type: Creature - Beast
Power/Toughness: 6/6
Rules Text: Creatures blocking or blocked by Alms Beast have lifelink.
Assemble the Legion
Mana Cost: 3RW
Rarity: Rare
Card Type: Enchantment
Rules Text: At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
Aurelia, the Warleader
Mana Cost: 2RRWW
Rarity: Mythic
Card Type: Legendary Creature - Angel
Power/Toughness: 3/4
Rules Text: Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Aurelia's Fury
Mana Cost: XRW
Rarity: Mythic
Card Type: Instant
Rules Text: Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Bane Alley Broker
Mana Cost: 1UB
Rarity: Uncommon
Card Type: Creature - Human Rouge
Power/Toughness: 0/3
Rules Text: Tap: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
UB, Tap: Return a card exiled with Bane Alley Broker to its owner's hand
Biovisionary
Mana Cost: 1GU
Rarity: Rare
Card Type: Creature - Human Wizard
Power/Toughness: 2/3
Rules Text: At the beginning of each end step, if you control four or more creatures named Biovisionary, you win the game
Borborygmos Enraged
Mana Cost: 4RRGG
Rarity: Mythic
Card Type: Legendary Creature - Cyclops
Power/Toughness: 3/4
Rules Text: Trample
Whenever Borborygmous Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.
Boros Charm
Mana Cost: RW
Rarity: Uncommon
Card Type: Instant
Rules Text: Choose one - Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
Call of the Nightwing
Mana Cost: 2UB
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Put a 1/1/ blue and black Horror creature token with flying onto the battlefield.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cartel Aristocrat
Mana Cost: WB
Rarity: Uncommon
Card Type: Creature - Human Advisor
Power/Toughness: 2/2
Rules Text: Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Clan Defiance
Mana Cost: XRG
Rarity: Rare
Card Type: Sorcery
Rules Text: Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Consuming Aberration
Mana Cost: 3UB
Rarity: Rare
Card Type: Creature - Horror
Power/Toughness: */*
Rules Text: Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Deathpact Angel
Mana Cost: 3WBB
Rarity: Mythic
Card Type: Creature - Angel
Power/Toughness: 5/5
Rules Text: Flying
When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WBB, Tap, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
Dimir Charm
Mana Cost: UB
Rarity: Uncommon
Card Type: Instant
Rules Text: Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Dinrova Horror
Mana Cost: 4UB
Rarity: Uncommon
Card Type: Creature - Horror
Power/Toughness: 4/4
Rules Text: When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Domri Rade
Mana Cost: 1RG
Rarity: Mythic
Card Type: Planeswalker - Domri
Loyalty: 3
Rules Text: +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."
Drakewing Krasis
Mana Cost: 1GU
Rarity: Common
Card Type: Creature - Lizard Drake
Power/Toughness: 3/1
Rules Text: Flying, trample
Duskmantle Guildmage
Mana Cost: UB
Rarity: Uncommon
Card Type: Creature - Human Wizard
Power/Toughness: 2/2
Rules Text: 1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top two cards of his or her library into his or her graveyard.
Duskmantle Seer
Mana Cost: 2UB
Rarity: Mythic
Card Type: Creature - Vampire Wizard
Power/Toughness: 4/4
Rules Text: Flying
At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.
Elusive Krasis
Mana Cost: 1GU
Rarity: Uncommon
Card Type: Creature - Fish Mutant
Power/Toughness: 0/4
Rules Text: Elusive Mutant is unblockable.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Executioner's Swing
Mana Cost: WB
Rarity: Common
Card Type: Instant
Rules Text: Target creature that dealt damage this turn gets -5/-5 until end of turn.
Fathom Mage
Mana Cost: 2GU
Rarity: Rare
Card Type: Creature - Human Wizard
Power/Toughness: 1/1
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
Firemane Avenger
Mana Cost: 2RW
Rarity: Rare
Card Type: Creature - Angel
Power/Toughness: 3/3
Rules Text: Flying
Battalion - Whenever Fireman Avenger and at least two other creatures attack, Fireman Avenger Deals 3 damage to target creature or player and you gain 3 life.
Fortress Cyclops
Mana Cost: 3RW
Rarity: Uncommon
Card Type: Creature - Cyclops Soldier
Power/Toughness: 3/3
Rules Text: Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn
Foundry Champion
Mana Cost: 4RW
Rarity: Rare
Card Type: Creature - Elemental Soldier
Power/Toughness: 4/4
Rules Text: When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
R: Foundry Champion gets +1/+0 until end of turn.
W: Foundry Champion gets +0/+1 until end of turn.
Frenzied Tilling
Mana Cost: 3RG
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Ghor-Clan Rampager
Mana Cost: 2RG
Rarity: Uncommon
Card Type: Creature - Beast
Power/Toughness: 4/4
Rules Text: Trample
Bloodrush - RG, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Ground Assault
Mana Cost: RG
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Ground Assault deals damage to target creature equal to the number of lands you control.
Gruul Charm
Mana Cost: RG
Rarity: Uncommon
Card Type: Instant
Rules Text: Choose one - Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
Gruul Ragebeast
Mana Cost: 5RG
Rarity: Rare
Card Type: Creature - Beast
Power/Toughness: 6/6
Rules Text: Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
High Priest of Penance
Mana Cost: WB
Rarity: Rare
Card Type: Creature - Human Cleric
Power/Toughness: 1/1
Rules Text: Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Hydroform
Mana Cost: GU
Rarity: Common
Card Type: Instant
Rules Text: Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Kingpin's Pet
Mana Cost: 1WB
Rarity: Common
Card Type: Creature - Thrull
Power/Toughness: 2/2
Rules Text: Flying
Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Lazav, Dimir Mastermind
Mana Cost: UUBB
Rarity: Mythic
Card Type: Legendary Creature - Shapeshifter
Power/Toughness: 3/3
Rules Text: Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except it's name is still Lazav, Dimir Mastermind, it's legendary in addition to it's other types, and it gains hexproof and this ability.
Martial Glory
Mana Cost: RW
Rarity: Common
Card Type: Instant
Rules Text: Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
Master Biomancer
Mana Cost: 2GU
Rarity: Mythic
Card Type: Creature - Elf Wizard
Power/Toughness: 2/4
Rules Text: Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Merciless Eviction
Mana Cost: 4WB
Rarity: Rare
Card Type: Sorcery
Rules Text: Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Mind Grind
Mana Cost: XUB
Rarity: Rare
Card Type: Sorcery
Rules Text: Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
Mortus Strider
Mana Cost: 1UB
Rarity: Common
Card Type: Creature - Skeleton
Power/Toughness: 1/1
Rules Text: When Mortus Strider dies, return it to its owner's hand.
Mystic Genesis
Mana Cost: 2GUU
Rarity: Rare
Card Type: Instant
Rules Text: Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.
Nimbus Swimmer
Mana Cost: XGU
Rarity: Uncommon
Card Type: Creature - Leviathan
Power/Toughness: 0/0
Rules Text: Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Obzedat, Ghost Council
Mana Cost: 1WWBB
Rarity: Mythic
Card Type: Legendary Creature - Spirit Advisor
Power/Toughness: 5/5
Rules Text: When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step you may exile Obzedat. If you do, return it to the battlefield under it's owner's control at the beginning of your next upkeep. It gains haste.
One Thousand Lashes
Mana Cost: 2WB
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Ordruun Veteran
Mana Cost: 2RW
Rarity: Uncommon
Card Type: Creature - Minotaur Soldier
Power/Toughness: 3/1
Rules Text: Battalion ? Whenever Ordruun Veteran and at least two other creatures attack, Ordruum Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Orzhov Charm
Mana Cost: WB
Rarity: Uncommon
Card Type: Instant
Rules Text: Choose one - Return target creature you control and all Auras you control attached to it to their owners' hands; or destroy target creature and you lose life equal to that creature's toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Paranoid Delusions
Mana Cost: UB
Rarity: Common
Card Type: Sorcery
Rules Text: Target player puts the top three cards of his or her library into his or her graveyard.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Primal Visitation
Mana Cost: 3RG
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has haste.
Prime Speaker Zegana
Mana Cost: 2GGBB
Rarity: Mythic
Card Type: Legendary Creature - Merfolk Wizard
Power/Toughness: 1/1
Rules Text: Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Psychic Strike
Mana Cost: 1UB
Rarity: Common
Card Type: Instant
Rules Text: Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
Purge the Profane
Mana Cost: 2WB
Rarity: Common
Card Type: Sorcery
Rules Text: Target opponent discards two cards and you gain two life.
Rubblehulk
Mana Cost: 4RG
Rarity: Rare
Card Type: Creature - Elemental
Power/Toughness: */*
Rules Text: Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush - 1RG, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Ruination Wurm
Mana Cost: 4RG
Rarity: Common
Card Type: Creature - Wurm
Power/Toughness: 7/6
Shambleshark
Mana Cost: GU
Rarity: Common
Card Type: Creature - Crab Fish
Power/Toughness: 2/1
Rules Text: Flash
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Signal the Clans
Mana Cost: RG
Rarity: Rare
Card Type: Instant
Rules Text: Search your library for three creature cards and reveal them. If you searched for three cards with different names, choose one at random at put it into your hand. Shuffle the rest into your library.
Simic Charm
Mana Cost: GU
Rarity: Uncommon
Card Type: Instant
Rules Text: Choose one - Target creature gets +3/+3 until end of turn; permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.
Skarrg Guildmage
Mana Cost: RG
Rarity: Uncommon
Card Type: Creature - Human Shaman
Power/Toughness: 2/2
Rules Text: RG: Creatures you control gain trample until end of turn.
1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Skyknight Legionnaire
Mana Cost: 1RW
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 2/2
Rules Text: Flying, Haste
Soul Ransom
Mana Cost: 2UB
Rarity: Rare
Card Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only an opponent may activate this ability
Spark Trooper
Mana Cost: 1RRW
Rarity: Rare
Card Type: Creature - Elemental Soldier
Power/Toughness: 6/1
Rules Text: Flying, Lifelink, Haste
At the beginning of the end step, sacrifice Spark Trooper
Sunhome Guildmage
Mana Cost: RW
Rarity: Uncommon
Card Type: Creature - Human Wizard
Power/Toughness: 2/2
Rules Text: 1RW: Creatures you control get +1/+0 until end of turn.
2RW: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
Treasury Thrull
Mana Cost: 4WB
Rarity: Rare
Card Type: Creature - Thrull
Power/Toughness: 4/4
Rules Text: Extort (Whenever you cast a spell you may pay W/B, if you do each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Truefire Paladin
Mana Cost: RW
Rarity: Uncommon
Card Type: Creature - Human Knight
Power/Toughness: 2/2
Rules Text: Vigilance
RW: Truefire Paladin gets +2/+0 until end of turn.
RW: Truefire Paladin gets first strike until end of turn.
Unexpected Results
Mana Cost: 2GU
Rarity: Rare
Card Type: Sorcery
Rules Text: Shuffle your libary, then reveal the top card. If it's a nonland card, you may cast it without paying it's mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Urban Evolution
Mana Cost: 3GU
Rarity: Rare
Card Type: Sorcery
Rules Text: Draw three cards. You may play an additional land this turn.
Vizkopa Confessor
Mana Cost: 3WB
Rarity: Uncommon
Card Type: Creature - Human Cleric
Power/Toughness: 1/3
Rules Text: Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.
Vizkopa Guildmage
Mana Cost: WB
Rarity: Uncommon
Card Type: Creature - Human Wizard
Power/Toughness: 2/2
Rules Text: 1WB: Target creature gains lifelink until end of turn.
1WB: Whenever you gain life this turn, each opponent loses that much life.
Whispering Madness
Mana Cost: 2UB
Rarity: Rare
Card Type: Sorcery
Rules Text: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Wojek Halberdiers
Mana Cost: RW
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 3/2
Rules Text: Battalion ? Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Zameck Guildmage
Mana Cost: GU
Rarity: Uncommon
Card Type: Creature - Elf Wizard
Power/Toughness: 2/2
Rules Text: GU: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
GU, Remove a +1/+1 counter from a creature you control: Draw a card.
Zhur-Taa Swine
Mana Cost: 3RG
Rarity: Common
Card Type: Creature - Boar
Power/Toughness: 5/4
Rules Text: Bloodrush - 1RG, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Hybrid (15)
Arrows of Justice
Mana Cost: 2,R/W
Rarity: Uncommon
Card Type: Instant
Rules Text: Arrows of Justice deals 4 damage to target attacking or blocking creature
Beckon Apparition
Mana Cost: W/B
Rarity: Common
Card Type: Instant
Rules Text: Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Biomass Mutation
Mana Cost: X,G/U,G/U
Rarity: Rare
Card Type: Instant
Rules Text: Creatures you control become X/X until end of turn.
Bioshift
Mana Cost: G/U
Rarity: Common
Card Type: Instant
Rules Text: Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Boros Reckoner
Mana Cost: R/W,R/W,R/W
Rarity: Rare
Card Type: Creature - Minotaur Wizard
Power/Toughness: 3/3
Rules Text: Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
R/W: Boros Reckoner gains first strike until end of turn.
Burning-Tree Emissary
Mana Cost: R/G,R/G
Rarity: Uncommon
Card Type: Creature - Human Shaman
Power/Toughness: 2/2
Rules Text: When Burning-Tree Emissary enters the battlefield, add RG to your mana pool.
Coerced Confession
Mana Cost: 4,U/B
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into a graveyard this way.
Deathcult Rogue
Mana Cost: 1,U/B,U/B
Rarity: Common
Card Type: Creature - Human Rogue
Power/Toughness: 2/2
Rules Text: Deathcult Rogue can't be blocked except by Rogues.
Gift of Orzhova
Mana Cost: 1,W/B,W/B
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
Immortal Servitude
Mana Cost: X,W/B,W/B,W/B
Rarity: Rare
Card Type: Sorcery
Rules Text: Return each creature with converted mana cost X from your graveyard to the battlefield.
Merfolk of the Depths
Mana Cost: 4,G/B,G/B
Rarity: Uncommon
Card Type: Creature - Merfolk Soldier
Power/Toughness: 4/2
Rules Text: Flash
Nightveil Specter
Mana Cost: U/B,U/B,U/B
Rarity: Rare
Card Type: Creature - Specter
Power/Toughness: 2/3
Rules Text: Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
Pit Fit
Mana Cost: 1,R/G
Rarity: Common
Card Type: Instant
Rules Text: Target creature you control fights another target creature.
Rubblebelt Raiders
Mana Cost: 1,R/G,R/G,R/G
Rarity: Rare
Card Type: Creature - Specter
Power/Toughness: 2/3
Rules Text: Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
Shattering Blow
Mana Cost: 1,R/W
Rarity: Common
Card Type: Instant
Rules Text: Exile target artifact
Artifact (13)
Armored Transport
Mana Cost: 3
Rarity: Common
Card Type: Artifact Creature - Construct
Power/Toughness: 2/1
Rules Text: Prevent all damage that would be dealt to Armored Transport by creatures blocking it.
Boros Keyrune
Mana Cost: 3
Rarity: Uncommon
Card Type: Artifact
Rules Text: Tap: Add R or W to your mana pool.
RW: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn.
Dimir Keyrune
Mana Cost: 3
Rarity: Uncommon
Card Type: Artifact
Rules Text: Tap: Add U or B to your mana pool.
UB: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.
Glaring Spotlight
Mana Cost: 1
Rarity: Rare
Card Type: Artifact
Rules Text: Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.
3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn
Gruul Keyrune
Mana Cost: 3
Rarity: Uncommon
Card Type: Artifact
Rules Text: Tap: Add R or G to your mana pool.
RG: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Illusionist's Bracers
Mana Cost: 2
Rarity: Rare
Card Type: Artifact - Equipment
Rules Text: Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip 3
Millennial Gargoyle
Mana Cost: 4
Rarity: Common
Card Type: Artifact Creature - Gargoyle
Power/Toughness: 2/2
Rules Text: Flying
Orzhov Keyrune
Mana Cost: 3
Rarity: Uncommon
Card Type: Artifact
Rules Text: Tap: Add W or B to your mana pool.
WB: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Prophetic Prism
Mana Cost: 2
Rarity: Common
Card Type: Artifact
Rules Text: When Prophetic Prism enters the battlefield, draw a card.
1,Tap: Add one mana of any color to your mana pool.
Razortip Whip
Mana Cost: 2
Rarity: Common
Card Type: Artifact
Rules Text:1, Tap: Razortip Whip deals 1 damage to each opponent.
Riot Gear
Mana Cost: 2
Rarity: Common
Card Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+2.
Equip 2
Simic Keyrune
Mana Cost: 3
Rarity: Uncommon
Card Type: Artifact
Rules Text: Tap: Add G or U to your mana pool.
GU: Simic Keyrune becomes a 2/3 green and blue crab artifact creature with hexproof until end of turn.
Skyblinder Staff
Mana Cost: 1
Rarity: Common
Card Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip 3
Lands (11)
Boros Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Boros Guildgate enters the battlefield tapped.
Tap: Add W or R to your mana pool
Breeding Pool
Rarity: Rare
Card Type: Land - Forest Island
Rules Text: (Tap: Add G or U to your mana pool.)
As Breading Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battle field tapped.
Dimir Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Dimir Guildgate enters the battlefield tapped.
Tap: Add U or B to your mana pool
Godless Shrine
Rarity: Rare
Card Type: Land - Plains Swamp
Rules Text: (Tap: Add W or S to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battle field tapped.
Gruul Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Gruul Guildgate enters the battlefield tapped.
Tap: Add R or G to your mana pool
Orzhov Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Orzhov Guildgate enters the battlefield tapped.
Tap: Add W or B to your mana pool.
Sacred Foundry
Rarity: Rare
Card Type: Land - Mountain Plains
Rules Text: (Tap: Add R or W to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battle field tapped.
Simic Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Simic Guildgate enters the battlefield tapped.
Tap: Add U or G to your mana pool.
Stomping Ground
Rarity: Rare
Card Type: Land - Mountain Forest
Rules Text: (Tap: Add R or G to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battle field tapped.
Thespian's Stage
Rarity: Rare
Card Type: Land
Rules Text: Tap: Add 1 to your mana pool.
2, Tap: Thespian's Stage becomes a copy of target land and gains this ability.
Watery Grave
Rarity: Rare
Card Type: Land - Island Swamp
Rules Text: (Tap: Add U or S to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battle field tapped.
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