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Dragon's Maze Spoiler 166/166




White (10)


Boros Mastiff
Mana Cost: 1W
Rarity: Common
Card Type: Creature - Hound
Power/Toughness: 2/2
Rules Text: Battalion - Whenever Boros Mastiff and at least two other cretaures attack, Boros Mastiff gets lifelink until end of turn.

Haazda Snare Guard
Mana Cost: 2W
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 1/4
Rules Text: Whenever Haazda Snare Guard attacks you may pay . If you do, tap target creature an opponent controls.

Lyeve Decree
Mana Cost: 1W
Rarity: Common
Card Type: Sorcery
Rules Text: Detain up to two target creatures your opponent controls.

Maze Sentinel
Mana Cost: 5W
Rarity: Common
Card Type: Creature - Elemental
Power/Toughness: 3/6
Rules Text: Vigilance
Multicolored creatures you control have vigilance.

Renounce the Guilds
Mana Cost: 1W
Rarity: Rare
Card Type: Instant
Rules Text: Each player sacrifices a multicolored permanent.

Riot Control
Mana Cost: 2W
Rarity: Common
Card Type: Instant
Rules Text: Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Scion of Vitu-Ghazi
Mana Cost: 3WW
Rarity: Rare
Card Type: Creature - Elemental
Power/Toughness: 4/4
Rules Text: If you cast Scion of Vitu-Ghazi from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate.

Steeple Roc
Mana Cost: 4W
Rarity: Common
Card Type: Creature - Bird
Power/Toughness: 3/1
Rules Text: Flying, First strike

Sunspire Gatekeepers
Mana Cost: 3W
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 2/4
Rules Text: When Sunspire Gatekeepers enter the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield.

Wake the Reflections
Mana Cost: W
Rarity: Common
Card Type: Sorcery
Rules Text: Populate (Put a token onto the battlefield that's a copy of a creature token you control)

Blue (10)


Aetherling
Mana Cost: 4UU
Rarity: Rare
Card Type: Creature - Shapeshifter
Power/Toughness: 4/5
Rules Text: U: Exile Aetherling. Return it to the battlefield under it's owners control,at the beginning of the next end step.
U: Aetherling is unblockable this turn
1: Aetherling gets +1/-1 until end of turn.
1: Aetherling gets -1/+1 until end of turn.

Hidden String
Mana Cost: 1U
Rarity: Common
Card Type: Sorcery
Rules Text: You may tap or untap target permanent, then you may tap or untap another target permanent
Cipher

Maze Glider
Mana Cost: 5U
Rarity: Common
Card Type: Creature - Elemental
Power/Toughness: 3/5
Rules Text: Flying
Multicolored creatures you control have flying.

Mindstatic
Mana Cost: 3U
Rarity: Common
Card Type: Instant
Rules Text: Counter target spell unless it's controller pays 6.

Murmuring Phantasm
Mana Cost: 1U
Rarity: Common
Card Type: Instant
Rules Text: Counter target spell unless it's controller pays 6.

Opal Lake Gatekeepers
Mana Cost: 3U
Rarity: Common
Card Type: Creature - Vedalken Soldier
Power/Toughness: 2/4
Rules Text: When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Runner's Bane
Mana Cost: 1U
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.

Trait Doctoring
Mana Cost: U
Rarity: Rare
Card Type: Sorcery
Rules Text: Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher

Uncovered Clues
Mana Cost: 2U
Rarity: Common
Card Type: Sorcery
Rules Text: Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Wind Drake
Mana Cost: 2U
Rarity: Common
Card Type: Creature - Drake
Power/Toughness: 2/2
Rules Text: Flying

Black (10)


Bane Ally Blackguard
Mana Cost: 1B
Rarity: Common
Card Type: Creature - Human Rouge
Power/Toughness: 1/3

Blood Scrivener
Mana Cost: 1B
Rarity: Rare
Card Type: Creature - Zombie Wizard
Power/Toughness: 2/1
Rules Text: If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Crypt Incursion
Mana Cost: 2B
Rarity: Common
Card Type: Instant
Rules Text: Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Fatal Fumes
Mana Cost: 3B
Rarity: Common
Card Type: Instant
Rules Text: Target creature gets -4/-2 until end of turn.

Hired Torturer
Mana Cost: 2B
Rarity: Common
Card Type: Creature - Human Rouge
Power/Toughness: 2/3
Rules Text: Defender
3B, Tap: Target opponent loses 2 life and reveals a card at random from his or her hand.

Maze Abomination
Mana Cost: 5B
Rarity: Common
Card Type: Creature - Elemental
Power/Toughness: 4/5
Rules Text: Deathtouch
Multicolored creatures you control have deathtouch.

Pontiff of Blight
Mana Cost: 4BB
Rarity: Rare
Card Type: Creature - Zombie Cleric
Power/Toughness: 2/7
Rules Text: Extort
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Rakdos Drake
Mana Cost: 2B
Rarity: Common
Card Type: Creature - Drake
Power/Toughness: 1/2
Rules Text: Flying
Unleash

Sinister Possession
Mana Cost: B
Rarity: Common
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, it's controller loses 2 life.

Ubul Sar Gatekeepers
Mana Cost: 3R
Rarity: Common
Card Type: Creature - Zombie Soldier
Power/Toughness: 2/4
Rules Text: Whenever Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

Red (10)


Awe for the Guilds
Mana Cost: 2R
Rarity: Common
Card Type: Sorcery
Rules Text: Monocolored creatures can't block this turn.

Clear a Path
Mana Cost: R
Rarity: Common
Card Type: Sorcery
Rules Text: Destroy target creature with defender.

Maze Rusher
Mana Cost: 5R
Rarity: Common
Card Type: Creature - Elemental
Power/Toughness: 6/3
Rules Text: Haste
Multicolored creatures you control have haste.

Possibility Storm
Mana Cost: 3RR
Rarity: Rare
Card Type: Enchantment
Rules Text: Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Punish the Enemy
Mana Cost: 4R
Rarity: Common
Card Type: Instant
Rules Text: Punish the Enemy deals 3 damage to target player and 3 damage to target creature.

Pyrewild Shaman
Mana Cost: 1R
Rarity: Rare
Card Type: Creature - Goblin Shaman
Power/Toughness: 3/1
Rules Text: Bloodrush - 1R, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.

Riot Piker
Mana Cost: 1R
Rarity: Common
Card Type: Creature - Goblin Berserker
Power/Toughness: 2/1
Rules Text: First strike
Riot Piker attacks each turn if able.

Rubblebelt Maaka
Mana Cost: 3R
Rarity: Common
Card Type: Creature - Cat
Power/Toughness: 3/3
Rules Text: Bloodrush - R, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Smelt-Ward Gatekeepers
Mana Cost: 3R
Rarity: Common
Card Type: Creature - Human Soldier
Power/Toughness: 2/4
Rules Text: When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn

Weapon Surge
Mana Cost: R
Rarity: Common
Card Type: Instant
Rules Text: Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload 1R

Green (10)


Battering Krasis
Mana Cost: 2G
Rarity: Common
Card Type: Creature - Fish Beast
Power/Toughness: 2/1
Rules Text: Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Kraul Warrior
Mana Cost: 1G
Rarity: Common
Card Type: Creature - Insect Warrior
Power/Toughness: 2/2
Rules Text: 5G: Kraul Warrior gets +3/+3 until end of turn.

Maze Behemoth
Mana Cost: 5G
Rarity: Common
Card Type: Creature - Elemental
Power/Toughness: 5/4
Rules Text: Trample
Multicolored creatures you control have trample.

Mending Touch
Mana Cost: G
Rarity: Common
Card Type: Instant
Rules Text: Regenerate target creature.

Mutant's Prey
Mana Cost: G
Rarity: Common
Card Type: Instant
Rules Text: Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.

Phytoburst
Mana Cost: 1G
Rarity: Common
Card Type: Sorcery
Rules Text: Target creature gets +5/+5 until end of turn.

Renegade Krasis
Mana Cost: 1GG
Rarity: Rare
Card Type: Creature - Beast Mutant
Power/Toughness: 3/2
Rules Text: Evolve
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

Saruli Gatekeepers
Mana Cost: 3G
Rarity: Common
Card Type: Creature - Elf Soldier
Power/Toughness: 2/4
Rules Text: When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life.

Skylander
Mana Cost: 1G
Rarity: Rare
Card Type: Creature - Spider
Power/Toughness: 2/2
Rules Text: Flash
Skylander can't be countered.
Reach, protection from blue

Thrashing Mossdog
Mana Cost: 3G
Rarity: Common
Card Type: Creature - Plant Hound
Power/Toughness: 3/3
Rules Text: Reach
Scavenge 4GG

Multicolor (70)


Advent of the Wurm
Mana Cost: 1GGW
Rarity: Rare
Card Type: Instant
Rules Text: Put a 5/5 green Wurm creature token with trample onto the battlefield.

Armored Wolf-Rider
Mana Cost: 3GW
Rarity: Common
Card Type: Creature - Elf Knight
Power/Toughness: 4/6

Ascended Lawmage
Mana Cost: 2WU
Rarity: Uncommon
Card Type: Creature - Vedalken Wizard
Power/Toughness: 3/2
Rules Text: Flying, hexproof

Beetleform Mage
Mana Cost: 1GU
Rarity: Uncommon
Card Type: Creature - Human Insect Wizard
Power/Toughness: 2/2
Rules Text: GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Blast of Genius
Mana Cost: 4UR
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.

Blaze Commando
Mana Cost: 3RW
Rarity: Uncommon
Card Type: Creature - Minotaur Soldier
Power/Toughness: 5/3
Rules Text: Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

Blood Baron of Vizkopa
Mana Cost: 3WB
Rarity: Mythic
Card Type: Creature - Vampire
Power/Toughness: 4/4
Rules Text: Lifelink, protection from white and from black.
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Boros Battleshaper
Mana Cost: 5RW
Rarity: Rare
Card Type: Creature - Minotaur Soldier
Power/Toughness: 5/5
Rules Text: At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Bred for the Hunt
Mana Cost: 1GU
Rarity: Uncommon
Card Type: Enchantment
Rules Text: Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Bronzebeak Moa
Mana Cost: 2GW
Rarity: Uncommon
Card Type: Creature - Bird
Power/Toughness: 2/2
Rules Text: Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

Carnage Gladiator
Mana Cost: 2BR
Rarity: Uncommon
Card Type: Creature - Skeleton Warrior
Power/Toughness: 4/2
Rules Text: Whenever a creature blocks, that creature's controller loses 1 life.
1BR: Renegerate Carnage Gladiator.

Council of the Absolute
Mana Cost: 2WU
Rarity: Mythic
Card Type: Creature - Human Advisor
Power/Toughness: 2/4
Rules Text: As Council of the Absolute enters the battlefield, name a card other than a creature or a land card.
Your opponents can't cast the chosen card.
Spells with the chosen name cost 2 less for you to cast.

Deadbridge Chant
Mana Cost: 4BG
Rarity: Mythic
Card Type: Enchantment
Rules Text: When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Debt to the Deathless
Mana Cost: XWWBB
Rarity: Uncommon
Card Type: Sorcery
Rules Text: Each opponent loses two times X life. You gain life equal to the life lost this way.

Deputy of Acquittals
Mana Cost: WU
Rarity: Common
Card Type: Creature - Human Wizard
Power/Toughness: 2/2
Rules Text: Flash
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Dragonshift
Mana Cost: 1UR
Rarity: Rare
Card Type: Instant
Rules Text: Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.
Overload 3UURR

Drown in Filth
Mana Cost: BG
Rarity: Common
Card Type: Sorcery
Rules Text: Choose target creature. Put the top four cards of your library into your graveyard, then that creatures gets -1/-1 until end of turn for each land card in your graveyard.

Emmara Tandris
Mana Cost: 5GW
Rarity: Rare
Card Type: Creature - Elf
Power/Toughness: 5/7
Rules Text: Prevent all damage that would be dealt to creature tokens you control.

Exava, Rakdos Blood Witch
Mana Cost: 2BR
Rarity: Rare
Card Type: Legendary Creature - Human Cleric
Power/Toughness: 3/3
Rules Text: First Strike, haste
Unleash
Each other creature you control with a +1/+1 counter on it has haste.

Feral Animist
Mana Cost: 1RG
Rarity: Uncommon
Card Type: Creature - Goblin Shaman
Power/Toughness: 2/1
Rules Text: 3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Fluxcharger
Mana Cost: 2UR
Rarity: Uncommon
Card Type: Creature - Weird
Power/Toughness: 1/5
Rules Text: Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Gaze of Granite
Mana Cost: XBBG
Rarity: Rare
Card Type: Sorcery
Rules Text: Destroy each nonland permanent with converted mana cost X or less.

Gleam of Battle
Mana Cost: 4RW
Rarity: Uncommon
Card Type: Enchantment
Rules Text: Whenever a creature you control attacks, put a +1/+1 counter on it.

Goblin Test Pilot
Mana Cost: 1UR
Rarity: Uncommon
Card Type: Creature - Goblin Wizard
Power/Toughness: 0/2
Rules Text: Flying
Tap: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

Gruul War Chant
Mana Cost: 2RG
Rarity: Uncommon
Card Type: Enchantment
Rules Text: Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

Haunter of Nightveil
Mana Cost: 3UB
Rarity: Uncommon
Card Type: Creature - Spirit
Power/Toughness: 3/4
Rules Text: Creatures your opponents control get -1/-0.

Jelenn Sphinx
Mana Cost: 3WU
Rarity: Uncommon
Card Type: Creature - Sphinx
Power/Toughness: 1/5
Rules Text: Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Korozda Gorgon
Mana Cost: 3BG
Rarity: Uncommon
Card Type: Creature - Gorgon
Power/Toughness: 2/5
Rules Text: Deathtouch
2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

Krasis Incubation
Mana Cost: 2GU
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
1GU, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Lavinia of the Tenth
Mana Cost: 3WU
Rarity: Rare
Card Type: Creature - Human Soldier
Power/Toughness: 4/4
Rules Text: Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less.

Legion's Initiative
Mana Cost: RW
Rarity: Mythic
Card Type: Enchantment
Rules Text: Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gains haste until end of turn.

Master of Cruelties
Mana Cost: 3BR
Rarity: Mythic
Card Type: Creature - Demon
Power/Toughness: 1/4
Rules Text: First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Maw of the Obzedat
Mana Cost: 3WB
Rarity: Uncommon
Card Type: Creature - Thrull
Power/Toughness: 3/3
Rules Text: Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Melek, Izzet Paragon
Mana Cost: 4UR
Rarity: Rare
Card Type: Legendary Creature - Weird Wizard
Power/Toughness: 2/4
Rules Text: Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Mirko Vosk, Mind Drinker
Mana Cost: 3UB
Rarity: Rare
Card Type: Legendary Creature - Vampire
Power/Toughness: 2/4
Rules Text: Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

Morgue Burst
Mana Cost: 4BR
Rarity: Common
Card Type: Sorcery
Rules Text: Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

Nivix Cyclops
Mana Cost: 1UR
Rarity: Common
Card Type: Creature - Cyclops
Power/Toughness: 1/4
Rules Text: Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Nortion Thief
Mana Cost: 2UB
Rarity: Rare
Card Type: Creature - Human Rogue
Power/Toughness: 3/1
Rules Text: If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Obzedat's Aid
Mana Cost: 3WB
Rarity: Rare
Card Type: Sorcery
Rules Text: Return target permanent card from your graveyard to the battlefield.

Pilfered Plans
Mana Cost: 1UB
Rarity: Common
Card Type: Sorcery
Rules Text: Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Plasm Capture
Mana Cost: UUGG
Rarity: Rare
Card Type: Instant
Rules Text: Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

Progenitor Mimic
Mana Cost: 4UG
Rarity: Mythic
Card Type: Creature - Shapeshifter
Power/Toughness: 0/0
Rules Text: You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains ?At the beginning of your upkeep, if this creature isn?t a token, put a token onto the battlefield that?s a copy of this creature.?

Putrefy
Mana Cost: 1BG
Rarity: Uncommon
Card Type: Instant
Rules Text: Destroy target artifact or creature. It can't be regenerated.

Ral Zarek
Mana Cost: 2UR
Rarity: Mythic
Card Type: Planeswalker - Ral
Loyalty: 4
Rules Text:+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip 5 coins. Take an extra turn after this one for each coin that comes up heads.

Reap Intellect
Mana Cost: X2UB
Rarity: Mytic
Card Type: Sorcery
Rules Text: Target opponent reveals his or her hand. You choose X non-land cards from among them. Search that player's library, hand and graveyard for cards with the same name as those cards and exile them. Then, that player shuffles his or her library.

Render Silent
Mana Cost: WUU
Rarity: Rare
Card Type: Instant
Rules Text: Counter target spell. Its controller can't cast spells this turn.

Restore the Peace
Mana Cost: 1WU
Rarity: Uncommon
Card Type: Instant
Rules Text: Return each creature that dealt damage this turn to its owner's hand.

Rot Farm Skeleton
Mana Cost: 2BG
Rarity: Uncommon
Card Type: Creature - Plant Skeleton
Power/Toughness: 4/1
Rules Text: Rot Farm Skeleton can't block.
2BG, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Ruric Thar, the Unbowed
Mana Cost: 4RG
Rarity: Rare
Card Type: Legendary Creature - Ogre Warrior
Power/Toughness: 6/6
Rules Text: Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Savageborn Hydra
Mana Cost: XRG
Rarity: Mytic
Card Type: Creature - Hydra
Power/Toughness: 0/0
Rules Text: Double Strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
1,R/G: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery.

Scab-Clan Giant
Mana Cost: 4RG
Rarity: Uncommon
Card Type: Creature - Giant Warrior
Power/Toughness: 4/5
Rules Text: When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

Showstopper
Mana Cost: 1BR
Rarity: Uncommon
Card Type: Instant
Rules Text: Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

Sin Collector
Mana Cost: 1WB
Rarity: Uncommon
Card Type: Creature - Human Cleric
Power/Toughness: 2/1
Rules Text: When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

Sire of Insanity
Mana Cost: 4BR
Rarity: Rare
Card Type: Creature - Demon
Power/Toughness: 6/4
Rules Text: At the beginning of each end step, each player discards his or her hand.

Species Gorger
Mana Cost: 3GU
Rarity: Uncommon
Card Type: Creature - Frog Beast
Power/Toughness: 6/6
Rules Text: At the beginning of your upkeep, return a creature you control to its owners hand.

Spike Jester
Mana Cost: BR
Rarity: Uncommon
Card Type: Creature - Goblin Warrior
Power/Toughness: 3/1
Rules Text: Haste

Tajic, Blade of the Legion
Mana Cost: 2RW
Rarity: Rare
Card Type: Legendary Creature - Human Soldier
Power/Toughness: 2/2
Rules Text: Tajic, Blade of the Legion is indestructible.
Battalion - Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Teysa, Envoy of Ghosts
Mana Cost: 5WB
Rarity: Rare
Card Type: Legendary Creature - Human Advisor
Power/Toughness: 4/4
Rules Text: Vigilance, protection from creatures
Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black Spirit token with flying onto the battlefield.

Tithe Drinker
Mana Cost: WB
Rarity: Common
Card Type: Creature - Vampire
Power/Toughness: 2/1
Rules Text: Lifelink
Extort

Trostani's Summoner
Mana Cost: 5GW
Rarity: Uncommon
Card Type: Creature - Elf Shaman
Power/Toughness: 1/1
Rules Text: When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

Unflinching Courage
Mana Cost: 1WG
Rarity: Uncommon
Card Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.

Varolz, the Scar-Striped
Mana Cost: 1BG
Rarity: Rare
Card Type: Legendary Creature - Troll Warrior
Power/Toughness: 2/2
Rules Text: Each creature card in you graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Valroz, the Scar-Striped.

Viashino Firstblade
Mana Cost: 1RW
Rarity: Common
Card Type: Creature - Viashino Soldier
Power/Toughness: 2/2
Rules Text: Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

Voice of Resugence
Mana Cost: GW
Rarity: Mythic
Card Type: Creature - Elemental
Power/Toughness: 2/2
Rules Text: Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

Vorel of the Hull Clade
Mana Cost: 1GU
Rarity: Rare
Card Type: Legendary Creature - Human Merfolk
Power/Toughness: 1/4
Rules Text: GU, Tap: For each counter on target artifact, creature, or land, put another of those counters on that permanent.

Warleader's Helix
Mana Cost: 2RW
Rarity: Uncommon
Card Type: Instant
Rules Text: Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

Warped Physique
Mana Cost: UB
Rarity: Uncommon
Card Type: Instant
Rules Text: Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

Woodlot Crawler
Mana Cost: UB
Rarity: Uncommon
Card Type: Creature - Insect
Power/Toughness: 2/1
Rules Text: Forestwalk, Protection from green

Zhur-Taa Ancient
Mana Cost: 3RG
Rarity: Rare
Card Type: Creature - Beast
Power/Toughness: 7/5
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Zhur-Taa Druid
Mana Cost: RG
Rarity: Uncommon
Card Type: Creature - Human Druid
Power/Toughness: 1/1
Rules Text: Tap: Add G to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.


Splitcards (15)


Alive // Well
Mana Cost: 3G // W
Rarity: Uncommon
Card Type: Sorcery // Sorcery
Rules Text: Put a 3/3 green Centaur creature token onto the battlefield.
//
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Armed // Dangerous
Mana Cost: 1R // 3G
Rarity: Uncommon
Card Type: Sorcery // Sorcery
Rules Text: Target creature gets +1/+1 and doublestrike until end of turn.
//
All creatures able to block target creature do so this turn.
Fuse (You may cast one or both halves of this card from your hand.)

Beck // Call
Mana Cost: GU // 4WU
Rarity: Rare
Card Type: Sorcery // Sorcery
Rules Text: Whenever a creature enters the battlefield this turn, you may draw a card.
//
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)

Breaking // Entering
Mana Cost: UB // 4RB
Rarity: Rare
Card Type: Sorcery // Sorcery
Rules Text: Target player puts the top eight cards of his or her library into his or her graveyard.
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Catch // Release
Mana Cost: 1UR // 4RW
Rarity: Rare
Card Type: Sorcery // Sorcery
Rules Text: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
//
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)

Down // Dirty
Mana Cost: 3B // 2G
Rarity: Rare
Card Type: Sorcery // Sorcery
Rules Text: Target player discards two cards.
//
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)

Far // Away
Mana Cost: 1U // 2B
Rarity: Uncommon
Card Type: Instant // Instant
Rules Text: Return target creature to its owner's hand.
//
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

Flesh // Blood
Mana Cost: 3BG // RG
Rarity: Rare
Card Type: Sorcery // Sorcery
Rules Text: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the exiled card.
//
Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)

Give // Take
Mana Cost: 2G // 2U
Rarity: Uncommon
Card Type: Sorcery // Sorcery
Rules Text: Put three +1/+1 counters on target creature.
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)

Profit // Loss
Mana Cost: 2W // 2B
Rarity: Uncommon
Card Type: Instant // Instant
Rules Text: Creatures you control get +1/+1 until end of turn.
//
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Protect // Serve
Mana Cost: 2W // 1U
Rarity: Uncommon
Card Type: Instant // Instant
Rules Text: Target creature gets +2/+4 until end of turn.
//
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Ready // Willing
Mana Cost: 1GW // 1WB
Rarity: Rare
Card Type: Instant // Instant
Rules Text: Creatures you control are indestructible this turn. Untap each creature you control.
//
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Toil // Trouble
Mana Cost: 2B // 2R
Rarity: Uncommon
Card Type: Sorcery // Sorcery
Rules Text: Target player draws two cards and loses 2 life.
//
Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)

Trun // Burn
Mana Cost: 2B // 1R
Rarity: Uncommon
Card Type: Instant // Instant
Rules Text: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
//
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)

Wear // Tear
Mana Cost: 1R // W
Rarity: Uncommon
Card Type: Instant // Instant
Rules Text: Destroy target artifact.
//
Destroy target enchantment.
Fuse (You may play one or both halves of this card from your hand.)


Artifact (10)


Azorius Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add W or U to your mana pool.
WU, Tap, Sacrifice Azorius Cluestone: Draw a card.

Boros Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add R or W to your mana pool.
RW, Tap, Sacrifice Boros Cluestone: Draw a card.

Dimir Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add U or B to your mana pool.
UB, Tap, Sacrifice Dimir Cluestone: Draw a card.

Golgari Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add B or G to your mana pool.
BG, Tap, Sacrifice Golgari Cluestone: Draw a card.

Gruul Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add R or G to your mana pool.
RG, Tap, Sacrifice Gruul Cluestone: Draw a card.

Izzet Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add U or R to your mana pool.
UR, Tap, Sacrifice Izzet Cluestone: Draw a card.

Orzhov Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add W or B to your mana pool.
WB, Tap, Sacrifice Orzhov Cluestone: Draw a card.

Rakdos Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add B or R to your mana pool.
BR, Tap, Sacrifice Rakdos Cluestone: Draw a card.

Selesnya Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add G or W to your mana pool.
GW, Tap, Sacrifice Selesnya Cluestone: Draw a card.

Simic Cluestone
Mana Cost: 3
Rarity: Common
Card Type: Artifact
Rules Text: Tap: Add G or U to your mana pool.
GU, Tap, Sacrifice Simic Cluestone: Draw a card.

Lands (21)


Azorius Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Azorius Guildgate enters the battlefield tapped.
Tap: Add W or U to your mana pool.

Boros Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Boros Guildgate enters the battlefield tapped.
Tap: Add R or W to your mana pool.

Dimir Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Dimir Guildgate enters the battlefield tapped.
Tap: Add U or B to your mana pool.

Golgari Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Golgari Guildgate enters the battlefield tapped.
Tap: Add B or G to your mana pool.

Gruul Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Gruul Guildgate enters the battlefield tapped.
Tap: Add R or G to your mana pool.

Izzet Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Izzet Guildgate enters the battlefield tapped.
Tap: Add U or R to your mana pool.

Maze's End
Rarity: Mythic
Card Type: Land
Rules Text: Maze's End enters the battlefield tapped.
Tap: Add 1 to your mana pool.
3, Tap, Return Maze's End to your hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Rakdos Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Rakdos Guildgate enters the battlefield tapped.
Tap: Add R or B to your mana pool.

Selesnya Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Selesnya Guildgate enters the battlefield tapped.
Tap: Add G or W to your mana pool.

Simic Guildgate
Rarity: Common
Card Type: Land - Gate
Rules Text: Simic Guildgate enters the battlefield tapped.
Tap: Add G or U to your mana pool.

Blood Crypt
Rarity: Rare
Card Type: Land - Swamp Mountain
Rules Text: (Tap: Add B or R to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

Breeding Pool
Rarity: Rare
Card Type: Land - Forest Island
Rules Text: (Tap: Add G or U to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Godless Shrine
Rarity: Rare
Card Type: Land - Plains Swamp
Rules Text: (Tap: Add W or B to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless enters the battlefield tapped.

Hallowed Fountain
Rarity: Rare
Card Type: Land - Plains Island
Rules Text: (Tap: Add W or U to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

Overgrown Tomb
Rarity: Rare
Card Type: Land - Swamp Forest
Rules Text: (Tap: Add B or G to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

Sacred Foundry
Rarity: Rare
Card Type: Land - Mountain Plains
Rules Text: (Tap: Add R or W to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundary enters the battlefield tapped.

Steam Vents
Rarity: Rare
Card Type: Land - Island Moutain
Rules Text: (Tap: Add U or R to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

Stomping Grounds
Rarity: Rare
Card Type: Land - Mountain Forest
Rules Text: (Tap: Add R or G to your mana pool.)
As Stomping Grounds enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.

Temple Garden
Rarity: Rare
Card Type: Land - Forest Plains
Rules Text: (Tap: Add G or W to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

Watery Grave
Rarity: Rare
Card Type: Land - Island Swamp
Rules Text: (Tap: Add U or B to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.


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